Chris Kissler

whiffpunish.com

Education

Bachelor of Science - Computer Science

California State University Channel Islands

August 2018 - May 2020


Certificate of Achievement - Game Design

Moorpark College


Past Projects

Lockstep in a Nutshell

An interactive exploration of fighting game netcode - whiffpunish.com/rollback/

My solo capstone project at CSUCI, "Lockstep in a Nutshell" uses game-like interactive sketches to teach a technical game development topic in an interesting way.

GLASSKETBALL

First Person 3D Puzzle Game - whiffpunish.itch.io/glassketball

GLASSKETBALL explores an original puzzle mechanic and provided me with experience iteratively designing levels.

Double Jump Doodler

2D Platformer - whiffpunish.itch.io/double-jump-doodler

Double Jump Doodler was an exercise in achieving an appealing and consistent aesthetic, as well as a comfortable difficulty curve.

Zombies Prototype

Top-Down 2D "Horde Kiting" Game - whiffpunish.itch.io/zombies

I made this zombie-horde-manipulation prototype to explore Unity's pathing AI.

Netcode Demo

Interactive Demonstration - whiffpunish.com/netcode

I created this interactive webpage in order to show the difference in feel between online fighting games that use "rollback" netcode vs. online fighting games that use "delay" netcode.

Programming Languages

Practical Experience

  • C# (Unity)
  • Lua (LÖVE)
  • JavaScript (P5.js)
  • GDScript (Godot)
  • AutoHotkey

Academic Experience

  • C/C++
  • Java
  • Assembly
  • MatLab

Other Skills

Multimedia Editing

  • 3D (Cinema 4D)
  • Images (PhotoShop)
  • Images (Paint.NET)
  • Video (FFmpeg)
  • Audio (Audacity)

Hardware Modification

  • PC Building
  • Controller Fixing
  • Controller Modding

Work Experience

Summer Jobs at Inphi Corporation

Summers of 2014 and 2016

In 2014 I had an internship in which I benchmarked DDR3 and DDR4 RAM.
In 2016 I worked part time performing QA testing on BBA products.