Bachelor of Science - Computer Science
California State University Channel Islands
August 2018 - May 2020
August 2018 - May 2020
An interactive exploration of fighting game netcode - whiffpunish.com/rollback/
My solo capstone project at CSUCI, "Lockstep in a Nutshell" uses game-like interactive sketches to teach a technical game development topic in an interesting way.
First Person 3D Puzzle Game - whiffpunish.itch.io/glassketball
GLASSKETBALL explores an original puzzle mechanic and provided me with experience iteratively designing levels.
2D Platformer - whiffpunish.itch.io/double-jump-doodler
Double Jump Doodler was an exercise in achieving an appealing and consistent aesthetic, as well as a comfortable difficulty curve.
Top-Down 2D "Horde Kiting" Game - whiffpunish.itch.io/zombies
I made this zombie-horde-manipulation prototype to explore Unity's pathing AI.
Interactive Demonstration - whiffpunish.com/netcode
I created this interactive webpage in order to show the difference in feel between online fighting games that use "rollback" netcode vs. online fighting games that use "delay" netcode.
Summers of 2014 and 2016
In 2014 I had an internship in which I benchmarked DDR3 and DDR4 RAM.
In 2016 I worked part time performing QA testing on BBA products.